Initialize engine version: 5.1.2f1 (afd2369b692a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x9a49)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.041 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.

Platform assembly: E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\Download\HSOLangda\HSOLangda\KnightOnline_258_Data\Managed\System.dll (this message is harmless)
typeClient :4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

init Session_ME
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
connect ...!False  ::  False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)


Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 741.
Total: 1.218400 ms (FindLiveObjects: 0.032900 ms CreateObjectMapping: 0.038900 ms MarkObjects: 0.941500 ms  DeleteObjects: 0.204600 ms)

APP QUIT
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

  at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 

  at System.IO.Stream.ReadByte () [0x00000] in <filename unknown>:0 

  at System.IO.BinaryReader.ReadByte () [0x00000] in <filename unknown>:0 

  at System.IO.BinaryReader.ReadSByte () [0x00000] in <filename unknown>:0 

  at Session_ME+MessageCollector.readMessage () [0x00000] in <filename unknown>:0 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

